Yesterday I decided to try and implement an intro for the story of Ardent Assault. I kind of wanted that Star Wars-esque scrolling the words up dealy. The only problem was, I have never scrolled more than one screen at a time! I thought it would be fairly easy to implement, and had hoped it [...]
I just realized that back when I first made the 3D maze demo, I didn’t actually blog about it! I figure that since I’m in a bit of a slump right now, maybe talking about the idea and the short evolution it took on might help me get motivated. Some of this is copy/pasta from [...]
Got around to getting Ace’s weapon to fire today! For awhile he wasn’t firing when he was angled with his weapon facing to the right. Well, he was firing, but the blast from the gun wasn’t appearing at the end of it. I looked through the code over and over, kept watching certain places in [...]
I didn’t get around to working on having Ace fire in the game today, but I did get all the hotspots set up, and the proper direction that you have to face for each encounter as well. This brought something else to my mind; defining the enemy clusters. I am figuring that I will add [...]
Just a quick update here. I managed to get entering combat mode, and also movement within combat mode. Both the character and the aiming cursor. I have a button assigned to the byte that tells whether or not you are in combat for now, so that I can exit it and test all the hotspots [...]