Yesterday I decided to try and implement an intro for the story of Ardent Assault. I kind of wanted that Star Wars-esque scrolling the words up dealy. The only problem was, I have never scrolled more than one screen at a time! I thought it would be fairly easy to implement, and had hoped it [...]
So I was at work thinking to myself. I said to myself, I says, “Self, what was it that you had heard about that one time… you know, about preserving a hi score on NES in the 700 page of RAM?” What I’m babbling about, is this. You know how you play some game that [...]
I didn’t get around to working on having Ace fire in the game today, but I did get all the hotspots set up, and the proper direction that you have to face for each encounter as well. This brought something else to my mind; defining the enemy clusters. I am figuring that I will add [...]