I’ve made some decent progress on the game. Most of it has been working on the intro screens for each world. See, the game is divided up like this (NES innards): Control Mount 1-1 1-2 1-3 1-4 APU 2-1 2-2 2-3 2-4 PPU 3-1 3-2 3-3 3-4 CPU 4-1 4-2 4-3 4-4 VIRII 5-1 Before [...]
I thought I’d show what the “enemy” that shows up on the last board does. It’s pretty much just a targeting system that you can’t see. Then it pops up after a set amount of time, and gives a warning by surrounding you. These don’t hurt you, as it’s just a warning that, “dude, you’re [...]
Just thought I’d make a quick post about how things are going with the game. It’s been moving along nicely, but wish I could just go *poof* and things be done hehe Entering in data is a bit tedious, but it shouldn’t be much longer until I’m done doing that. I am almost done with [...]
I haven’t blogged in a few days now because I’ve been re-inspired to get some of my old NES development projects completed. I decided it was time to put some effort back into them. I also decided that I would work on the expanded version of the mini-game !Clik! that I made a couple of [...]