New Stuff on the Game

I’ve made some decent progress on the game. Most of it has been working on the intro screens for each world. See, the game is divided up like this (NES innards): Control Mount 1-1 1-2 1-3 1-4 APU 2-1 2-2 2-3 2-4 PPU 3-1 3-2 3-3 3-4 CPU 4-1 4-2 4-3 4-4 VIRII 5-1 Before [...]


The Targeting System

I thought I’d show what the “enemy” that shows up on the last board does. It’s pretty much just a targeting system that you can’t see. Then it pops up after a set amount of time, and gives a warning by surrounding you. These don’t hurt you, as it’s just a warning that, “dude, you’re [...]


Update on the Game

Just thought I’d make a quick post about how things are going with the game. It’s been moving along nicely, but wish I could just go *poof* and things be done hehe Entering in data is a bit tedious, but it shouldn’t be much longer until I’m done doing that. I am almost done with [...]


Absence Due to Coding

I haven’t blogged in a few days now because I’ve been re-inspired to get some of my old NES development projects completed. I decided it was time to put some effort back into them. I also decided that I would work on the expanded version of the mini-game !Clik! that I made a couple of [...]