Ever since upgrading to Win7, I’ve been without VB.NET to mess around with. For one reason or another, the web deployment for VB.NET Express 2010 won’t begin the download on my PC. I finally did some digging around in my discs around here, and found my old 2003 edition from when I went to the [...]
Last time I talked about how to stick a palette routine in the NMI so it refreshes every frame automatically, giving us free reign to edit the virtual RAM palette for quick updates. Now I’d like to cover how to get some flashiness going in the program. This will add a bit of pizazz to [...]
The palette! This is one of my favorite parts of the NES, as it can be used to make your game look like more is going on than there really is. Since I’ve gotten into NES development, I’ve found that one of the better ways to use NMI is for PPU updates, while saving game [...]